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Soundwave Concepts
has been developing some unique techniques in sound design
for computer games and post-production: creating sound
effects, atmospheric and source loops, voice-overs, musical
composition, digital/analogue recording and editing in a range of
audio formats. Soundwave Concepts has the experience to mix and
master music and game audio to gold status in many formats
including surround encoding 5.1 Dolby Digital AC-3.
Soundwave Concepts
can edit and mix sound in all digital video
formats such as .AVi, QuickTime, MPEG etc etc...
THE
BLACK-ART OF CROSS-FADING SAMPLES:
Soundwave
Concepts has mastered the art of cross-fading samples.
This
technique is not new but it does take the task of modeling many
complex layers of sound to new heights. This technique is an
unmatched solution to modeling engines, aircraft, surfaces and
ambiences etc. The result is an amazing array of lush sounds that
are rich and full of natural acoustic elements. Here is an extract
from a recent interview with Music 4 Games on the sound for NASCAR
® Racing Season 2002...
In
order to simulate the complex sonic character of the engine, road
surface and tyre sounds, the cross fading of looped samples and
one-shots was unmistakably the best solution. It was on this
principal that the audio crew built one of the most effective
sound systems around. The engine sound alone was made up of many
layers of cross-faded samples ranging from idle to maximum RPM for
both stressed and unstressed engine loads. This complex structure
was also repeated as a separate set of samples for every view of
the car both in-car, externally and for the AI cars.
Capturing
engine sounds for games...
Music
& Sound Effects Gallery...
With
dedicated
digital audio workstations and an extensive range of professional
recording, audio
editing, multitrack and mastering programs,
hundreds of audio editing plug-ins, softsynths, old analogue
synths and a large collection of noise making instruments Soundwave Concepts is prepared
for many audio solutions.
Soundwave Concepts
has ADAT optical and digital coaxial connections between studio/audio
hardware so that purity is always preserved.
With over
17 years
of audio engineering experience Greg Hill, the company director who heads up the whole show,
also teaches and tutors in Digital
Audio/Video, Interactive Multimedia and Art & Technology at Viewbank College,
Melbourne, Australia.
Soundwave Concepts has
recently worked with the following game developers and publishers:
Bugbear, Papyrus
Racing Games, Image
Space Incorporated, Electronic
Arts, Torus Games, nDimensional
Software Pty. Ltd, HES,
SCi, Empire Games, Razorworks,
TDK Interactive, Steel Monkeys, FreeStyle Games, Ratbags, Genki
Co. Ltd, Infogrames-Melbourne House, Codemasters and West
Racing. So it's great to announce
that reputable companies are suitably impressed and are starting
to recognise the need for good audio in their titles.
(Some titles, developers and
publishers have not been disclosed due to current NDA's.)
"Working
with you has been a joy. You delivered everything you
promised...on schedule and to a high quality."
- Jeff Goodsill,
General Manager, Papyrus Racing Games
"...your
stuff is exceptional."
- Chris West, West
Racing.
"These
are the BEST internal and external in-game sounds I've heard to
date!"
- Gjon P.Camaj, Vice
President, Image Space Incorporated. F1 2001 by EA
"You have
golden ears, this is rare in the industry...a true sonic
genius!"
"...
your engine sounds are cool, especially the F1 engine
sounds...!"
- Tim Bartlett,
Audio Manager, Codemasters Software
SOUND
DESIGN & FIELD RECORDING
When a Game Developer,
Publisher, Producer or Director requires a specific sound or
composition, Soundwave Concepts will make it from scratch. What
this means is that clients will have an affordable, custom-made
sound and not a poorly recorded "generic" sound from a
SFX CD. SC can record Foley and also combine and sculpt
layers of existing SFX (you may even have your own) to create a
wide range of unique sonic possibilities. For example: A client
may want the sound of a Teleporter for a Sci-Fi situation that
requires an enormous electrical field and makes the surrounding
air vibrate! CLICK
HERE TO HEAR THIS
SC is developing a good reputation
as a vehicle game/simulation sound designer due to the development
of new audio sampling and digital in-car recording techniques. SC has 100's of in-car and external
car recordings already archived.
SC also haS thousands of general
sound effects ranging from quiet babbling brooks to nuclear
explosions and a fascinating library of weird Sci-Fi mind-warping
effects too!
For more information please contact:
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